Commit f59a8101 by BellCodeEditor

save project

parent 8ffa7353
Showing with 9 additions and 1 deletions
import pygame import pygame
import random
from pygame import locals from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
...@@ -20,6 +21,9 @@ down = pygame.image.load('down.png') ...@@ -20,6 +21,9 @@ down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
...@@ -52,6 +56,9 @@ while True: ...@@ -52,6 +56,9 @@ while True:
y += 30 y += 30
position.append((x,y)) position.append((x,y))
if apple_x == x and apple_y == y:
apple_y = random.randint(0,480)
apple_x = random.randint(0,660)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -65,7 +72,7 @@ while True: ...@@ -65,7 +72,7 @@ while True:
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x,apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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