Commit f53aedef by BellCodeEditor

save project

parent ef7dc539
Showing with 64 additions and 0 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
x,y=240,120
dog=[(210,120),(180,120),(180,90),(x,y)]
m=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down = pygame.image.load('down.png')
u="right"
sk=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.RIGHT and u!='left':
u='right'
sk=right
if events.type == locals.LEFT and u!='right':
u='left'
sk=left
if event.type == locals.DOWN and u!='up':
u='down'
sk=down
if event.type == locals.UP and u!='down':
u='up'
sk=up
if u=="right":
x+=30
elif u=="left":
x-=30
elif u=="up":
y-=30
else:
y+=30
dog.append((x,y))
dog.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, dog[-1])
# 将贪吃蛇的身体画上去
for i in range(len(dog)-1):
screen.blit(body,dog[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
m.tick(3)
pygame.display.update()
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