Commit ea3b9d86 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x=240
y=120
le=[(180,90),(180,120),(210,120),(x,y)]
head=right
heading='right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and heading!='left':
head=right
heading='right'
if event.key==locals.K_LEFT and heading!='right':
head=left
heading='left'
if event.key==locals.K_UP and heading!='down':
head=up
heading='up'
if event.key==locals.K_DOWN and heading!='up':
head=down
heading='down'
if heading=='right':
x+=30
if heading=='left':
x-=30
if heading=='up':
y-=30
if heading=='down':
y+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(head,le[-1])
for i in range(len(le)-1):
screen.blit(body,le[i])
#screen.blit(body,le[2])
#screen.blit(body,le[1])
#screen.blit(body,le[0])
#将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPS=pygame.time.Clock()
FPS.tick(3)
le.append((x,y))
le.pop(0)
\ No newline at end of file
up.png

2.05 KB

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