Commit e6732f90 by BellCodeEditor

save project

parent 30bc563f
Showing with 60 additions and 0 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSclock=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP :
setheading='up'
snake_head=up
if event.key==locals.K_DOWN:
setheading='down'
snake_head=down
if event.key==locals.K_RIGHT :
setheading='right'
snake_head=right
if event.key==locals.K_LEFT:
setheading='left'
snake_head=left
if setheading=='right' and setheading!='left':
x+=30
if setheading=='left' and setheading!='right':
x-=30
if setheading=='down' and setheading!='up':
y+=30
if setheading=='up' and setheading!='down':
y-=30
position.append((x,y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将贪吃蛇画上去
screen.blit(snake_head,position[-1])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSclock.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment