Commit e66ff111 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.type==locals.K_RIGHT and setheading != "left":
setheading = 'right'
if event.type==locals.K_LEFT and setheading != "right":
setheading = 'left'
if event.type==locals.K_DOWN and setheading != "up":
setheading = 'down'
if event.type==locals.K_UP and setheading != "down":
setheading = 'up'
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y +=30
else:
y -= 30
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
screen.blit(right, (x, y))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food, (360, 300))
pygame.display.update()
FPSCLOCK.tick(3)
up.png

2.05 KB

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