Commit e3935c2c by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y = 240,120
po = [(210,120),(180,120),(180,90),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
FC = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
setheading = 'right'
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != 'left':
setheading = 'right'
if event.key == locals.K_LEFT and setheading != 'right':
setheading = 'left'
if event.key == locals.K_UP and setheading != 'down':
setheading = 'up'
if event.key == locals.K_DOWN and setheading != 'up':
setheading = 'down'
if setheading == 'right':
x += 30
if setheading == 'left':
x -= 30
if setheading == 'up':
y -= 30
if setheading == 'down':
y += 30
po.append((x,y))
po.pop(0)
screen.blit(background,(0,0))
screen.blit(right,(po[3]))
for i in range(len(po)-1):
screen.blit(body,(po[i]))
'''screen.blit(body,(po[2]))
screen.blit(body,(po[1]))
screen.blit(body,(po[0]))'''
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FC.tick(3)
up.png

2.05 KB

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