Commit e220b56e by BellCodeEditor

save project

parent e4dd580d
Showing with 17 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -12,9 +12,15 @@ background = pygame.image.load('bg.png') ...@@ -12,9 +12,15 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240, 120 x,y=240, 120
applex=360
appley=270
pos=[(180,90),(180,120),(210,120),(x,y)] pos=[(180,90),(180,120),(210,120),(x,y)]
setheading='right' setheading='right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -23,12 +29,16 @@ while True: ...@@ -23,12 +29,16 @@ while True:
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key== locals.K_RIGHT and setheading!='left': if event.key== locals.K_RIGHT and setheading!='left':
setheading='right' setheading='right'
snake_head=right
if event.key== locals.K_LEFT and setheading!='right': if event.key== locals.K_LEFT and setheading!='right':
setheading='left' setheading='left'
snake_head=left
if event.key== locals.K_UP and setheading!='down': if event.key== locals.K_UP and setheading!='down':
setheading='up' setheading='up'
snake_head=up
if event.key== locals.K_DOWN and setheading!='up': if event.key== locals.K_DOWN and setheading!='up':
setheading='down' setheading='down'
snake_head=down
if setheading=='right': if setheading=='right':
x+=30 x+=30
elif setheading=='left': elif setheading=='left':
...@@ -40,7 +50,9 @@ while True: ...@@ -40,7 +50,9 @@ while True:
# 将背景图画上去 # 将背景图画上去
if x==applex and y==appley:
appley=random.randint(0,480)
applex=random.randint(0,660)
pos.append((x,y)) pos.append((x,y))
pos.pop(0) pos.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -53,7 +65,7 @@ while True: ...@@ -53,7 +65,7 @@ while True:
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (applex, appley))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(1) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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