Commit e128217f by BellCodeEditor

save project

parent 04e323db
Showing with 52 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((660,480),0,32)
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('bg.png')
food = pygame.image.load('bg.png')
body = pygame.image.load('bg.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
x += 30
elif event.key == locals.K_UP and setheading != "down":
setheading='up'
snake_head = up
elif event.key == locals.K_LEFT and setheading != "right":
setheading='right'
snake_head =right
elif event.key == locals.K_RIGHT and setheading != "left":
setheading='left'
snake_head = left
elif event.key == locals.K_DOWN and setheading != "up":
setheading='down'
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
x-=30
else:
x+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right , (240,120))
screen.blit(right,position[-1])
for i in range(right,position[-1])
screen.blit(body,position[i])
screen.blit(food , (360,300))
pygame.display.update()
FPSCLOCK.tick(3)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment