Commit e123b944 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
# 时间帧数
FPSLOCK = pygame.time.Clock()
# 贪吃蛇xy坐标
x,y = 240,120
# 贪吃蛇身体列表
position = [(180,90),(180,120),(270,120),(x,y)]
setheading = "right"
snake_head = right
# 循环游戏
while True:
# 玩家动作设置
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
#头的方向
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading ="right"
snake_head = right
if event.key == locals.K_LEFT and setheading !="right":
setheading ="left"
snake_head = left
if event.key == locals.K_UP and setheading !="down":
setheading ="up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading ="down"
snake_head = down
# 贪吃蛇头部x坐标增加
#蛇的坐标
if setheading =="right":
x +=30
elif setheading =="left":
x -=30
elif setheading =="up":
y -=30
else:
y +=30
# 游戏设置
# 追加x,y坐标
position.append((x,y))
# 删除第一个坐标
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
# 帧数设定
FPSLOCK.tick(3)
\ No newline at end of file
up.png

2.05 KB

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