Commit de58d36c by BellCodeEditor

save project

parent d40ef6a3
Showing with 28 additions and 0 deletions
...@@ -12,15 +12,43 @@ background = pygame.image.load('bg.png') ...@@ -12,15 +12,43 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
pocsition=[(180,90),(180,20),(210,120),(x,y)] pocsition=[(180,90),(180,20),(210,120),(x,y)]
setheating='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.k_RIGHT and setheating !='left':
setheating='right'
snake_head=right
if event.key==locals.K_LEFT and setheating !='right':
setheating='left'
snake_head=left
if event.key==locals.k_UP and setheating !='down':
setheating='up'
snake_head=up
if event.key==locals.K_DOWN and setheating !='up':
setheating='down'
snake_head=down
if setheating=='right':
x+=30 x+=30
elif setheating=='left':
x-=30
elif setheating=='up':
y-=30
elif setheating=='down':
y+=30
pocsition.append((x,y)) pocsition.append((x,y))
pocsition.pop(0) pocsition.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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