Commit dd2bfa0a by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down= pygame.image.load('down.png')
x,y = 240,120
awsl=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snack_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key ==locals.K_RIGHT and setheading != "left":
setheading = 'right'
snack_head = right
if event.key ==locals.K_LEFT and setheading != "right":
setheading = 'left'
snack_head = left
if event.key ==locals.K_UP and setheading != "down":
setheading = 'up'
snack_head = up
if event.key ==locals.K_DOWN and setheading != "up":
setheading = 'down'
snack_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
# 将背景图画上去
awsl.append((x,y))
awsl.pop(0)
screen.blit(background,(0,0))
# 将贪吃蛇画上去
screen.blit(right,awsl[-1])
# 将贪吃蛇的身体画上去
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
for i in range(len(awsl)-1):
screen.blit(body,awsl[i])
# 将果实画上去
screen.blit(food,(360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
\ No newline at end of file
up.png

2.05 KB

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