Commit dcec45f0 by BellCodeEditor

save project

parent 2a3e67e3
Showing with 8 additions and 1 deletions
...@@ -18,7 +18,8 @@ body = pygame.image.load('body.png') ...@@ -18,7 +18,8 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
score = 0
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
apple_x=360 apple_x=360
...@@ -26,6 +27,7 @@ apple_y=300 ...@@ -26,6 +27,7 @@ apple_y=300
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -60,6 +62,7 @@ while True: ...@@ -60,6 +62,7 @@ while True:
num2 = random.randint(0,15) num2 = random.randint(0,15)
apple_x = 30*num1 apple_x = 30*num1
apple_y = 30*num2 apple_y = 30*num2
score = score+10
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
...@@ -75,6 +78,9 @@ while True: ...@@ -75,6 +78,9 @@ while True:
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x,apple_y)) screen.blit(food, (apple_x,apple_y))
info = 'Score:'+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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