Commit d9160072 by BellCodeEditor

save project

parent d927278a
Showing with 25 additions and 14 deletions
......@@ -3,36 +3,47 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left =pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and setheading != "left":
if event.type == locals.K_LEFT and setheading !="right":
if event.type == locals.K_UP and setheading != "down":
if event.type == locals.K_DOWN and setheading !="up"
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading != "down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading='down'
if setheading=="right":
x+=30
elif setheading=="left":
x -=30
elif setheading=="up":
y +=30
snake_head=down
if setheading =="right":
x +=30
elif setheading =="left":
x-=30
elif setheading =="up":
y-=30
else:
y+=30
position.append((x,y))
......@@ -40,7 +51,7 @@ while True:
screen.blit(background, (0, 0))
screen.blit(right, position[-1])
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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