Commit d89c19ad by BellCodeEditor

save project

parent 15160f3d
Showing with 33 additions and 1 deletions
......@@ -12,19 +12,50 @@ screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
f=pygame.time.Clock()
setheading = 'right'
head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading != 'down':
setheading='up'
head=up
if event.key==locals.K_DOWN and setheading != 'up':
setheading='down'
head=down
if event.key==locals.K_RIGHT and setheading != 'left':
setheading='right'
head=right
if event.key==locals.K_LEFT and setheading != 'right':
setheading='left'
head=left
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
if setheading=='right':
x+=30
screen.blit(right, (x,y))
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
screen.blit(head, (x,y))
position.append((x,y))
position.pop(0)
......@@ -32,6 +63,7 @@ while True:
#头移动
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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