Commit d6ce15fd by BellCodeEditor

save project

parent c67c2f15
Showing with 27 additions and 2 deletions
...@@ -12,14 +12,39 @@ background = pygame.image.load('bg.png') ...@@ -12,14 +12,39 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left= pygame.image.load('left.png')
up= pygame.image.load('up.png')
down= pygame.image.load('down.png')
right_a='right'
right_b='right'
x,y=240,120 x,y=240,120
abab=[(),(180,120),(180,90),(x,y)] abab=[(210,120),(180,120),(180,90),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and right_a !='left':
right=='right'
snake_b=right
if event.key==locals.K_LEFT and right_a !='right':
right_a=='left'
snake_b=left
if event.key==locals.K_UP and right_a !='down':
right_a=='up'
snake_b=up
if event.key==locals.K_DOWN and right_a !='up':
right_a=='down'
snake_b=down
if right_a=='right':
x+=30
if right_a=='left':
x+=30
if right_a=='up':
x+=30
if right_a=='down':
x+=30
abab.append((x,y)) abab.append((x,y))
abab.pop(0) abab.pop(0)
# 将背景图画上去 # 将背景图画上去
......
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