Commit d257f590 by BellCodeEditor

save project

parent 135b5e7b
Showing with 19 additions and 0 deletions
...@@ -12,6 +12,9 @@ background = pygame.image.load('bg.png') ...@@ -12,6 +12,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
...@@ -19,6 +22,22 @@ while True: ...@@ -19,6 +22,22 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.k_RIGHT and setheading !="left":
setheading="right"
snake_head=right
if event.type==locals.KEYDOWN:
if event.key==locals.k_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.type==locals.KEYDOWN:
if event.key==locals.k_UP and setheading !="down":
setheading="up"
snake_head=up
if event.type==locals.KEYDOWN:
if event.key==locals.k_UP and setheading !="down":
setheading="up"
snake_head=up
x+=30 x+=30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
......
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