Commit d0b46d34 by BellCodeEditor

auto save

parent 57da5077
Showing with 24 additions and 29 deletions
...@@ -6,64 +6,59 @@ pygame.init() ...@@ -6,64 +6,59 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right" setheading = "right"
snake_head = right setheading = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
#print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right" setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading != "right": if event.key == locals.K_LEFT and setheading != "right":
setheading = "left" setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading != "down": if event.key == locals.K_UP and setheading != "down":
setheading = "up" setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = "down" setheading = 'down'
snake_head = down snake_head = down
if setheading == "right": if setheading == "right":
x+=30 x +=30
elif setheading == "left": if setheading == "left":
x-=30 x -=30
elif setheading == "up": if setheading == "up":
y-=30 y +=30
else: if setheading == "down":
y+=30 y -=30
#x +=30 #x += 30 #
#y +=30 position.append((x, y))
position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇的头画上去
screen.blit(right, (x,y)) screen.blit(right, position[-1]) #
#screen.blit(right, (position)-1)
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body, position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
......
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