Commit cd2a7a67 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
setheading='right'
# 初始化pygame,为使用硬件做准备t
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
snake = right
x=240
y=120
position=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snake = up
elif event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake = down
elif event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake = left
elif event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake = right
if setheading=='up':
y-=30
if setheading=='down':
y+=30
if setheading=='left':
x-=30
if setheading=='right':
x+=30
# 将背景图画上去
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
for i in range(len(position)-1):
screen.blit(snake,position[-1])
screen.blit(body,position[i])
# 将贪吃蛇的身体画上去
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
pygame.time.Clock().tick(3)
\ No newline at end of file
up.png

2.05 KB

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