Commit cb21e3ad by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
apple = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
# 图片导入
turn = 'right'
snake_head = right
x = 180
y = 150
pis = [(180,150),(150,150),(120,150),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((600,800))
x += 30
pis.append(x)
pis.append(y)
pis.pop()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and turn != 'left':
turn = 'right'
snake_head = right
if event.type == locals.K_LEFT and turn != 'right':
turn = 'left'
snake_head = left
if event.type == locals.K_DOWN and turn != 'up':
turn = 'down'
snake_head = left
if event.type == locals.K_UP and turn != 'down':
turn = 'up'
snake_head = up
# 保持窗口显示
if turn == 'right':
x += 30
elif turn == 'left':
x -= 30
elif turn == 'up':
y -= 30
else:
y += 30
screen.blit(background,(0,0))
screen.blit(snake,(x,y))
screen.blit(body,(pis[0]))
screen.blit(body,(pis[1]))
screen.blit(apple,(pis[2]))
for i in range(len[pis]-1):
screen.blit(body,pis[i])
# 图片加载
pygame.display.update()
# 保持刷新
FPSCLOCK = pygame.time.Clock(3)
\ No newline at end of file
up.png

2.05 KB

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