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Commit
ca58315f
authored
Nov 20, 2021
by
BellCodeEditor
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1f365e51
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snake.py
snake.py
View file @
ca58315f
import
turtle
import
pygame
for
i
in
range
(
4
):
from
pygame
import
locals
turtle
.
setheading
(
i
*
90
)
turtle
.
circle
(
50
,
90
)
# 初始化pygame,为使用硬件做准备
turtle
.
setheading
(
i
*
90
-
90
)
pygame
.
init
()
turtle
.
circle
(
50
,
90
)
x
=
240
turtle
.
hideturtle
()
y
=
120
\ No newline at end of file
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
fpsclock
=
pygame
.
time
.
Clock
()
position
=
[(
210
,
120
),(
180
,
120
),(
180
,
90
),(
x
,
y
)]
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
left
=
pygame
.
image
.
load
(
"left.png"
)
down
=
pygame
.
image
.
load
(
"down.png"
)
up
=
pygame
.
image
.
load
(
"up.png"
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
setheading
=
"right"
snake_head
=
right
x
=
240
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
event
.
key
==
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
if
event
.
key
==
K_LEFT
and
setheading
!=
"left"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"right"
snake_head
=
right
position
.
append
((
x
,
y
))
position
.
pop
# 将背景图画上去
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
screen
.
blit
(
background
,
(
0
,
0
)
# 将贪吃蛇画上去
screen
.
blit
(
right
,(
x
,
120
))
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)
# 将果实画上去
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
fpsclock
.
tick
(
3
)
\ No newline at end of file
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