Commit ca58315f by BellCodeEditor

save project

parent 1f365e51
Showing with 62 additions and 8 deletions
import turtle import pygame
for i in range(4): from pygame import locals
turtle.setheading(i*90)
turtle.circle(50,90) # 初始化pygame,为使用硬件做准备
turtle.setheading(i*90-90) pygame.init()
turtle.circle(50,90) x=240
turtle.hideturtle() y=120
\ No newline at end of file # 创建一个窗口
screen =pygame.display.set_mode((660, 480))
fpsclock=pygame.time.Clock()
position=[(210, 120),(180, 120),(180, 90),(x,y)]
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load("left.png")
down = pygame.image.load("down.png")
up = pygame.image.load("up.png")
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading = "right"
snake_head = right
x=240
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key == K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if event.key==K_LEFT and setheading !="left":
setheading ="left"
snake_head=left
if event.key==K_LEFT and setheading !="right":
setheading ="right"
snake_head=right
position.append((x,y))
position.pop
# 将背景图画上去
position.append((x,y))
position.pop(0)
screen.blit(background, (0, 0)
# 将贪吃蛇画上去
screen.blit(right,(x, 120))
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body, (210, 120))
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
fpsclock.tick(3)
\ No newline at end of file
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