Commit c44845fb by BellCodeEditor

save project

parent b334ede9
Showing with 17 additions and 3 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
...@@ -15,10 +15,14 @@ body = pygame.image.load('body.png') ...@@ -15,10 +15,14 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font =pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
apple_x=360
apple_y=300
position = [(180, 90), (180, 120), (210,120), (x,y)] position = [(180, 90), (180, 120), (210,120), (x,y)]
setheading = "right" setheading = "right"
snake_head="right"
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,6 +46,12 @@ while True: ...@@ -42,6 +46,12 @@ while True:
else: else:
y +=30 y +=30
position.append((x, y)) position.append((x, y))
if x ==apple_x and y==apple_y:
num1 = random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x= 30*num1-30
apple_y= 30*num2-30
else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -51,7 +61,10 @@ while True: ...@@ -51,7 +61,10 @@ while True:
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y ))
info = "Score"+ str(screen)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment