Commit c39351d9 by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import copy
import random
import os
import msvcrt
# the board class, used to put everything
class board:
__points =[]
def __init__(self):
self.__points.clear()
for i in range(22):
line = []
if i == 0 or i == 21:
for j in range(22):
line.append('#')
else:
line.append('#')
for j in range(20):
line.append(' ')
line.append('#')
self.__points.append(line)
def getPoint(self, location):
return self.__points[location[0]][location[1]]
def clear(self):
self.__points.clear()
for i in range(22):
line = []
if i == 0 or i == 21:
for j in range(22):
line.append('#')
else:
line.append('#')
for j in range(20):
line.append(' ')
line.append('#')
self.__points.append(line)
def put_snake(self, snake_locations):
# clear the board
self.clear()
# put the snake points
for x in snake_locations:
self.__points[x[0]][x[1]] = 'o'
# the head
x = snake_locations[len(snake_locations) - 1]
self.__points[x[0]][x[1]] = 'O'
def put_food(self, food_location):
self.__points[food_location[0]][food_location[1]] = '*'
def show(self):
os.system("cls")
for i in range(22):
for j in range(22):
print(self.__points[i][j], end='')
print()
# the snake class
class snake:
__points = []
def __init__(self):
for i in range(1, 6):
self.__points.append([1, i])
def getPoints(self):
return self.__points
# move to the next position
# give the next head
def move(self, next_head):
self.__points.pop(0)
self.__points.append(next_head)
# eat the food
# give the next head
def eat(self, next_head):
self.__points.append(next_head)
# calc the next state
# and return the direction
def next_head(self, direction='default'):
# need to change the value, so copy it
head = copy.deepcopy(self.__points[len(self.__points) - 1])
# calc the "default" direction
if direction == 'default':
neck = self.__points[len(self.__points) - 2]
if neck[0] > head[0]:
direction = 'up'
elif neck[0] < head[0]:
direction = 'down'
elif neck[1] > head[1]:
direction = 'left'
elif neck[1] < head[1]:
direction = 'right'
if direction == 'up':
head[0] = head[0] - 1
elif direction == 'down':
head[0] = head[0] + 1
elif direction == 'left':
head[1] = head[1] - 1
elif direction == 'right':
head[1] = head[1] + 1
return head
# the game
class game:
board = board()
snake = snake()
food = []
count = 0
def __init__(self):
self.new_food()
self.board.clear()
self.board.put_snake(self.snake.getPoints())
self.board.put_food(self.food)
def new_food(self):
while 1:
line = random.randint(1, 20)
column = random.randint(1, 20)
if self.board.getPoint([column, line]) == ' ':
self.food = [column, line]
return
def show(self):
self.board.clear()
self.board.put_snake(self.snake.getPoints())
self.board.put_food(self.food)
self.board.show()
def run(self):
self.board.show()
# the 'w a s d' are the directions
operation_dict = {b'w': 'up', b'W': 'up', b's': 'down', b'S': 'down', b'a': 'left', b'A': 'left', b'd': 'right', b'D': 'right'}
op = msvcrt.getch()
while op != b'q':
if op not in operation_dict:
op = msvcrt.getch()
else:
new_head = self.snake.next_head(operation_dict[op])
# get the food
if self.board.getPoint(new_head) == '*':
self.snake.eat(new_head)
self.count = self.count + 1
if self.count >= 15:
self.show()
print("Good Job")
break
else:
self.new_food()
self.show()
# 反向一Q日神仙
elif new_head == self.snake.getPoints()[len(self.snake.getPoints()) - 2]:
pass
# rush the wall
elif self.board.getPoint(new_head) == '#' or self.board.getPoint(new_head) == 'o':
print('GG')
break
# normal move
else:
self.snake.move(new_head)
self.show()
op = msvcrt.getch()
game().run()
\ No newline at end of file
up.png

2.05 KB

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