Commit b7c711cb by BellCodeEditor

save project

parent 703bed31
Showing with 12 additions and 8 deletions
...@@ -8,7 +8,7 @@ pygame.init() ...@@ -8,7 +8,7 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
setheading="right" setheading="right"
head="right"
# 背景 # 背景
...@@ -19,21 +19,25 @@ body = pygame.image.load('body.png') ...@@ -19,21 +19,25 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
snake_head=right
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN :
if event.key == .: if event.key == locals.K_UP and setheading != "down" :
setheading="up" setheading="up"
if event.key == K.KEY_DOWN: snake_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading="down" setheading="down"
if event.key == K.KEY_RIGHT: snake_head=down
if event.key == locals.K_RIGHT and setheading != "left":
setheading="right" setheading="right"
if event.key == K.KEY_LEFT: snake_head=right
if event.key == locals.K_LEFT and setheading != "right":
setheading="left" setheading="left"
snake_head=left
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
...@@ -50,7 +54,7 @@ while True: ...@@ -50,7 +54,7 @@ while True:
# 将贪吃蛇画上去 # 将贪吃蛇画上去
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(right, position[3]) screen.blit(snake_head, position[3])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
......
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