Commit b7c711cb by BellCodeEditor

save project

parent 703bed31
Showing with 12 additions and 8 deletions
......@@ -8,7 +8,7 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
setheading="right"
head="right"
# 背景
......@@ -19,21 +19,25 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
snake_head=right
FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.KEYDOWN:
if event.key == .:
if event.type == locals.KEYDOWN :
if event.key == locals.K_UP and setheading != "down" :
setheading="up"
if event.key == K.KEY_DOWN:
snake_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading="down"
if event.key == K.KEY_RIGHT:
snake_head=down
if event.key == locals.K_RIGHT and setheading != "left":
setheading="right"
if event.key == K.KEY_LEFT:
snake_head=right
if event.key == locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
......@@ -50,7 +54,7 @@ while True:
# 将贪吃蛇画上去
position.append((x,y))
position.pop(0)
screen.blit(right, position[3])
screen.blit(snake_head, position[3])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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