Commit b5f95eaa by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left=pygame.image.load("left.png")
down=pygame.image.load("down.png")
up=pygame.image.load("up.png")
x=240
y=120
n='right'
b=right
f=pygame.time.Clock()
p=[(180, 90),(180, 120),(210, 120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and n!="left":
n="right"
b=right
if event.key==locals.K_LEFT and n!="right":
n="left"
b=left
if event.key==locals.K_DOWN and n!="up":
n="down"
b=down
if event.key==locals.K_UP and n!="down":
n="up"
b=up
# 接收到退出事件后退出程序
if n=="right":
x+=30
if n=="left":
x-=30
if n=="down":
y+=30
if n=="up":
y-=30
# 将背景图画上去
p.append((x,y))
p.pop(0)
screen.blit(background, (0, 0))
screen.blit(b,(x,y))
# 将贪吃蛇画上去
#screen.blit(right,x)
for i in range(len(p)-1):
screen.blit(body,p[i])
screen.blit(food, (360, 300))
f.tick(3)
pygame.display.update()
up.png

2.05 KB

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