Commit b49f6ae5 by BellCodeEditor

save project

parent 0f798da0
Showing with 36 additions and 31 deletions
...@@ -11,47 +11,53 @@ FPS=pygame.time.Clock() ...@@ -11,47 +11,53 @@ FPS=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
down = pygame.image.load('down.png') left=pygame.image.load('left.png')
left = pygame.image.load('left.png') up=pygame.image.load('up.png')
up = pygame.image.load('up.png') down=pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
startfx='right'
snakehead=right y=180
x,y=240,120 x=240
shechang=[(210,120),(180,120),(180,90),(x,y)] shechang=[(210,120),(180,120),(180,90),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: elif event.type == locals.KEYDOWN:
if event.type == locals.K_RIGHT and startfx != 'left': if event.key==locals.K_RIGHT and setheading !='left':
startfx='right' setheading='right'
snakehead=right snake_head=right
if event.type == locals.K_LEFT and startfx != 'right': if event.key==locals.K_LEFT and setheading !='right':
startfx='left' setheading='left'
snakehead=left snake_head=left
if event.type == locals.K_DOWN and startfx != 'up': if event.key==locals.K_DOWN and setheading !='up':
startfx='down' setheading='down'
snakehead=down snake_head=down
if event.type == locals.K_UP and startfx != 'down': if event.key==locals.K_UP and setheading !='down':
startfx='up' setheading='up'
snakehead=up snake_head=up
if startfx=='right': if setheading=='right':
x+=30 x +=30
elif startfx=='left': if setheading=='left':
x-=30 x -=30
elif startfx=='up': if setheading=='up':
y-=30 y -=30
else: if setheading=='down':
y+=30 y +=30
shechang.append((x,y)) shechang.append((x,y))
shechang.pop(0) shechang.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snakehead, shechang[-1]) screen.blit(snake_head, (shechang[-1]))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(shechang)-1): for i in range(len(shechang)-1):
screen.blit(body,shechang[i]) screen.blit(body,shechang[i])
...@@ -61,6 +67,5 @@ while True: ...@@ -61,6 +67,5 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
FPS.tick(3)
pygame.display.update() pygame.display.update()
FPS.tick(5)
\ No newline at end of file \ No newline at end of file
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