Commit b42a6f31 by BellCodeEditor

auto save

parent ed72b120
Showing with 26 additions and 5 deletions
......@@ -10,12 +10,15 @@ FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
setheading = "right"
head = right
while True:
for event in pygame.event.get():
......@@ -23,11 +26,29 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.type == locals.K_UP and setheading != 'down':
setheading = 'up'
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
head = up
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
head = left
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
head = down
if setheading == 'up':
if setheading == "up":
y -= 30
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "down":
y += 30
position.append((x,y))
position.pop(0)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment