Commit b0db4ad4 by BellCodeEditor

save project

parent dbf685c3
Showing with 4 additions and 32 deletions
...@@ -11,49 +11,21 @@ x,y=240,120 ...@@ -11,49 +11,21 @@ x,y=240,120
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
body2 = pygame.image.load('left.png')
body3 = pygame.image.load('up.png')
body4 = pygame.image.load('down.png')
l=[(210,120),(180,120),(180,90),(x,y)] l=[(210,120),(180,120),(180,90),(x,y)]
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key ==locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
if event.key ==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head=right
if event.key ==locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key ==locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
# 将背景图画上去 # 将背景图画上去
if setheading=='right': x+=30
x=x+30
if setheading=='left':
x=x-30
if setheading=='down':
y=y+30
if setheading=='up':
y=y-30
l.append((x,y)) l.append((x,y))
l.pop(0) l.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head,l[-1]) screen.blit(right,l[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(l)-1): for i in range(len(l)-1):
screen.blit(body,l[i]) screen.blit(body,l[i])
...@@ -61,4 +33,4 @@ while True: ...@@ -61,4 +33,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
m.tick(10) m.tick(3)
\ No newline at end of file \ No newline at end of file
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