Commit af8f04fb by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
x,y=240,120
from pygame import locals
t=[(180,90),(180,120),(210,120),(x,y)]
pygame.init()
screen = pygame.display.set_mode((660, 480))
f= pygame.time.Clock()
s='right'
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and s!='left':
s='right'
snake_head=right
if event.key==locals.K_LEFT and s!='right':
s='left'
snake_head=left
if event.key==locals.K_UP and s!='down':
s='up'
snake_head=up
if event.key==locals.K_DOWN and s!='up':
s='down'
snake_head=down
if s=='right':
x+=30
elif s=='left':
x-=30
elif s=='up':
y-=30
else:
y+=30
t.append((x,y))
t.pop(0)
screen.blit(background, (0, 0))
screen.blit(snake_head,t[-1])
screen.blit(right, (x, y))
for i in range(len(t)-1):
screen.blit(body,t[i])
screen.blit(food, (360, 300))
pygame.display.update()
f.tick(3)
up.png

2.05 KB

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