Commit ae7961b1 by BellCodeEditor

auto save

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()#计时器
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
left= pygame.image.load('left.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#
x=240
y=120
setheading='right'
snake_head=right
position = [(210, 120),(180, 120),(180, 90),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !='up':
setheading='down'
snake_head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
position.append((x,y))#追加身体的坐标
position.pop(0)#删除身体末尾的旧坐标
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将贪吃蛇的身体画上去
# screen.blit(body,(180, 120))
# screen.blit(body,(180, 90))
# screen.blit(body,(180,90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)#调用FPSCLOCK变量,控制帧数
\ No newline at end of file
up.png

2.05 KB

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