Commit ad5d1b30 by BellCodeEditor

save project

parent 689d59ef
Showing with 4 additions and 13 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
......@@ -16,13 +13,10 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -31,18 +25,16 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake head = right
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake head = left
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake head = up
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake head = down
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
......@@ -60,7 +52,6 @@ while True:
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
......
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