Commit aaf70c50 by BellCodeEditor

save project

parent b439b847
Showing with 14 additions and 5 deletions
...@@ -16,12 +16,15 @@ body = pygame.image.load('body.png') ...@@ -16,12 +16,15 @@ body = pygame.image.load('body.png')
left=pygame.image.load('left.png') left=pygame.image.load('left.png')
up=pygame.image.load('up.png') up=pygame.image.load('up.png')
down=pygame.image.load('down.png') down=pygame.image.load('down.png')
right_a='right' my_font=pygame.font.Font("neuropol.ttf",18)
right_b=right
x,y=240, 120 x,y=240, 120
a_b=[(120,120),(150,120),(180,120),(x,y)] a_b=[(120,120),(150,120),(180,120),(x,y)]
apple_x=360 apple_x=360
apple_y=300 apple_y=300
setheading = "right"
sank_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -41,7 +44,7 @@ while True: ...@@ -41,7 +44,7 @@ while True:
right_a=='up' right_a=='up'
right_b==up right_b==up
if right_a=='light': if right_a=='right':
x+=30 x+=30
elif right_a=='left': elif right_a=='left':
x-=30 x-=30
...@@ -55,8 +58,11 @@ while True: ...@@ -55,8 +58,11 @@ while True:
numder2_y=random.randint(1,16) numder2_y=random.randint(1,16)
apple_x=numder1*30-30 apple_x=numder1*30-30
apple_y=numder2*30-30 apple_y=numder2*30-30
score+=10
else: else:
a_b.pop(0) a_b.pop(0)
if x >630 or x <0 or y<0 or y>450:
exit()
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -68,6 +74,9 @@ while True: ...@@ -68,6 +74,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
r.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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