Commit a8228788 by BellCodeEditor

save project

parent 056c6a57
Showing with 10 additions and 5 deletions
...@@ -7,8 +7,9 @@ pygame.init() ...@@ -7,8 +7,9 @@ pygame.init()
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
...@@ -16,14 +17,18 @@ body = pygame.image.load('body.png') ...@@ -16,14 +17,18 @@ body = pygame.image.load('body.png')
left = pygame.image.load('up.png') left = pygame.image.load('up.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf', 18)
x, y = 240, 120 x, y = 240, 120
position = [(180,90), (180,120), (210,120), (x,y)]down = pygame.image.load('down.png') position = [(180,90), (180,120), (210,120), (x,y)]down = pygame.image.load('down.png')
apple_x = 360
apple_y = 360
setheading = "right"
snake_head = right
score = 0
ehilt True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
......
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