Commit a7fb1a82 by BellCodeEditor

auto save

parent 961ffd4e
Showing with 15 additions and 3 deletions
...@@ -13,10 +13,15 @@ background = pygame.image.load('bg.png') ...@@ -13,10 +13,15 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right" setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -25,12 +30,16 @@ while True: ...@@ -25,12 +30,16 @@ while True:
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left": if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right" setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading !="right": if event.key == locals.K_LEFT and setheading !="right":
setheading = "left" setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading !="down": if event.key == locals.K_UP and setheading !="down":
setheading = "up" setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up": if event.key == locals.K_DOWN and setheading !="up":
setheading = "down" setheading = "down"
snake_head = down
if setheading == "right": if setheading == "right":
x += 30 x += 30
...@@ -42,7 +51,9 @@ while True: ...@@ -42,7 +51,9 @@ while True:
y += 30 y += 30
position.append((x,y)) position.append((x,y))
if x == if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
...@@ -55,7 +66,7 @@ while True: ...@@ -55,7 +66,7 @@ while True:
#screen.blit(body, (180, 120)) #screen.blit(body, (180, 120))
#screen.blit(body, (180, 90)) #screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (apple_x, apple_y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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