Commit a7646e81 by BellCodeEditor

save project

parent 28e18734
Showing with 20 additions and 3 deletions
......@@ -13,9 +13,17 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
seatheading = "right"
x,y=240,120
position = [(180,90),(180,120),(210,210),(x,y)]
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
......@@ -25,12 +33,16 @@ while True:
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "dwon":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if seatheading == "right":
x += 30
......@@ -42,11 +54,15 @@ while True:
y += 30
position.append((x,y))
if x == apple_x and y == apple_y:
apple_x = random.randint(0,660)
apple_y = random.randint(0,480)
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right,position[-1])
screen.blit(snake_head,position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body,position[i])
......@@ -54,7 +70,7 @@ while True:
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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