Commit a5f5b0a9 by BellCodeEditor

save project

parent 0d7de88f
Showing with 23 additions and 9 deletions
...@@ -9,8 +9,6 @@ screen = pygame.display.set_mode((660, 480)) ...@@ -9,8 +9,6 @@ screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
...@@ -31,17 +29,34 @@ while True: ...@@ -31,17 +29,34 @@ while True:
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
x += 30 if event.type == locals.KEYDOWN
if event.key == locals.K_RIGHT and setheading != 'left'
setheading='right'
snack_head=right
if event.key == locals.K_LEFT and setheading != 'right'
setheading='left'
snack_head=left
if event.key == locals.K_UP and setheading != 'down'
setheading='up'
snack_head=up
if event.key == locals.K_DOWN and setheading != 'up'
setheading='down'
snack_head=down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y+=30
a.append((x,y)) a.append((x,y))
a.pop(0) a.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(snack_head,a[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
for i in range(len(a)-1): for i in range(len(a)-1):
screen.blit(body,a[i]) screen.blit(body,a[i])
...@@ -49,4 +64,4 @@ while True: ...@@ -49,4 +64,4 @@ while True:
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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