Commit a1431b8d by BellCodeEditor

save project

parent d1ab09b2
Showing with 12 additions and 3 deletions
...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png') ...@@ -16,6 +16,7 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90),(180, 120),(210, 120),(x, y)] position = [(180, 90),(180, 120),(210, 120),(x, y)]
...@@ -24,6 +25,7 @@ apple_y = 360 ...@@ -24,6 +25,7 @@ apple_y = 360
setheading = "right" setheading = "right"
snake_head = right snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -53,9 +55,12 @@ while True: ...@@ -53,9 +55,12 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
apple_x = random.randint(0,660) num1 = random.randint(1,22)
apple_y = random.randint(0,480) num2 = random.randint(1,16)
position.pop(0) apple_x = num1 * 30 - 30
apple_y = num2 * 30 - 30
else:
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
...@@ -66,6 +71,9 @@ while True: ...@@ -66,6 +71,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (apple_x, apple_y)) screen.blit(food, (apple_x, apple_y))
info = "Score"+ str(score)
text = my_font.render(info, True, (0,0,0))
screen.blit(text,(540, 10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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