Commit a0e942b9 by BellCodeEditor

save project

parent 9a1a1560
Showing with 27 additions and 1 deletions
...@@ -12,21 +12,47 @@ background = pygame.image.load('bg.png') ...@@ -12,21 +12,47 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120 x,y=240,120
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
admin=[(180,90),(180,120),(210,120),(x,y)] admin=[(180,90),(180,120),(210,120),(x,y)]
setheadinng="right"
sethead=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheadinng!="right":
setheadinng="left"
sethead=left
if event.key==locals.K_RIGHT and setheadinng!="left":
setheadinng="right"
sethead=right
if event.key==locals.K_UP and setheadinng!="down":
setheadinng="up"
sethead=up
if event.key==locals.K_DOWN and setheadinng!="up":
setheadinng="down"
sethead=down
if setheadinng=="down":
y+=30
if setheadinng=="up":
y-=30
if setheadinng=="left":
x-=30
if setheadinng=="right":
x+=30 x+=30
admin.append((x,y)) admin.append((x,y))
admin.pop(0) admin.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,admin[-1]) screen.blit(sethead,admin[-1])
for i in range(len(admin)-1): for i in range(len(admin)-1):
screen.blit(body,admin[i]) screen.blit(body,admin[i])
# screen.blit(right, (x, y)) # screen.blit(right, (x, y))
......
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