Commit 9dc6162f by BellCodeEditor

save project

parent 8aa56611
Showing with 34 additions and 3 deletions
......@@ -6,26 +6,57 @@ pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
lmx = pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
lmx = pygame.time.Clock()
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y = 240,120
abc=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snke_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x = x+30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
setheading ='right'
snke_head = right
if event.key == locals.K_LEFT:
setheading ='left'
snke_head = left
if event.key == locals.K_UP and setheading !="up":
setheading ='up'
snke_head = up
if event.key == locals.K_DOWN and setheading !="down":
setheading ='down'
snke_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -=30
elif setheading == "up":
y -= 30
else:
y += 30
abc.append((x,y))
abc.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
screen.blit(snke_head,abc[-1])
# 将贪吃蛇的身体画上去
for i in range(len(abc)-1):
......
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