Commit 9c8f09a3 by BellCodeEditor

save project

parent 48de1c1c
Showing with 35 additions and 5 deletions
...@@ -10,28 +10,58 @@ FPSCLOCK=pygame.time.Clock() ...@@ -10,28 +10,58 @@ FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down=pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x,y=270, 120 x,y=240, 120
position=[(180, 90),(180, 120),(210, 120),(x, y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheeting='right'
snake_haeding=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheeting!='left':
setheeting='right'
snake_haeding=right
if event.key==locals.K_LEFT and setheeting!='right':
setheeting='left'
snake_haeding=left
if event.key==locals.K_UP and setheeting!='down':
setheeting='up'
snake_haeding=up
if event.key==locals.K_DOWN and setheeting!='up':
setheeting='down'
snake_haeding=down
if setheeting=='right':
x+=30 x+=30
position.append((x, y)) elif setheeting=='left':
x-=30
elif setheeting=='down':
y+=30
elif setheeting=='up':
y-=30
position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right,position[-1]) screen.blit(snake_haeding, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120)) # screen.blit(body, (210, 120))
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
screen.blit(food, (360, 300))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
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