Commit 963ef6d1 by BellCodeEditor

auto save

parent 4a8088ef
Showing with 1 additions and 22 deletions
...@@ -13,7 +13,6 @@ right = pygame.image.load('right.png') ...@@ -13,7 +13,6 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
x, y = 240,120 x, y = 240,120
setheading = "right"
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -21,30 +20,10 @@ while True: ...@@ -21,30 +20,10 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right'
if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left'
if event.key == locals.K_UP and setheading !="down":
setheading =='up'
if event .key == locals.K_DOWN and setheading !="up":
setheading = 'down'
if setheading == "right":
x +=30
elif setheading =="left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
x +=30 x +=30
# 将背景图画上去
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y)) screen.blit(right, (x, y))
......
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