Commit 95422363 by BellCodeEditor

auto save

parent a6cc7f57
Showing with 32 additions and 70 deletions
...@@ -6,27 +6,53 @@ pygame.init() ...@@ -6,27 +6,53 @@ pygame.init()
# 创建一个窗口 # 创建一个窗口
x,y=240,120 x,y=240,120
p=[(180,90),(180,1200),(210,120),(x,y)]
screen = pygame.display.set_mode((660, 480))
c=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
left=pygame.image.load("left.png")
p=[(180,90),(180,120),(210,120),(x,y)]
screen = pygame.display.set_mode((660, 480))
c=pygame.time.Clock()
setheading="right"
head=right
# 背景
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading != "left":
setheading="right"
head=right
if event.key==locals.K_LEFT and setheading != "right":
setheading="left"
head=left
if event.key==locals.K_UP and setheading != "down":
setheading="up"
head=up
if event.key==locals.K_DOWN and setheading != "up":
setheading="down"
head=down
if setheading=="right":
x+=30 x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
p.append((x,y)) p.append((x,y))
p.pop(0) p.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, p[-1]) screen.blit(head, p[-1])
for i in range(len(p)-1): for i in range(len(p)-1):
screen.blit(body,p[i]) screen.blit(body,p[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
...@@ -35,68 +61,3 @@ while True: ...@@ -35,68 +61,3 @@ while True:
# 刷新画面 # 刷新画面
c.tick(3) c.tick(3)
pygame.display.update() pygame.display.update()
\ No newline at end of file
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