Commit 953a11af by BellCodeEditor

save project

parent facccfef
Showing with 4 additions and 28 deletions
...@@ -13,42 +13,18 @@ background = pygame.image.load('bg.png') ...@@ -13,42 +13,18 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
setheading='right'
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if setheading=='right':
x=x+30 x=x+30
elif setheading=='left':
x=x-30
elif setheading=='up':
y=y-30
else:
y=y+30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, position[-1]) screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
...@@ -59,4 +35,4 @@ while True: ...@@ -59,4 +35,4 @@ while True:
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(3)
\ No newline at end of file \ No newline at end of file
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