Commit 93f345bb by BellCodeEditor

save project

parent 626b9032
Showing with 8 additions and 34 deletions
...@@ -3,59 +3,32 @@ from pygame import locals ...@@ -3,59 +3,32 @@ from pygame import locals
# 初始化pygame,为使用硬件做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
x,y=240,120
position=[(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(0,0),(150,60),(180,60),(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
# 背景 # 背景
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
setheading="right" x,y=240,120
snake_head=right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head= right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head= left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head= up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head= down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
elif setheading == "down":
y+=30
position.append((x,y))
position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(snake_head, position[-1]) screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
for i in range(len(position)-1): screen.blit(body, (210, 120))
screen.blit(body,position[i]) screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
x+=30
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3) FPSCLOCK.tick(3)
\ No newline at end of file
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