Commit 90befad0 by BellCodeEditor

save project

parent 62d4c7da
Showing with 6 additions and 4 deletions
...@@ -19,22 +19,24 @@ down = pygame.image.load('down.png') ...@@ -19,22 +19,24 @@ down = pygame.image.load('down.png')
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = 'right'
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !=:"left": if event.key == locals.K_RIGHT and setheading !="left":
setheading = 'right' setheading = 'right'
snake_head = right snake_head = right
if event.key == locals.K_LEFT and setheading !=:"right": if event.key == locals.K_LEFT and setheading !="right":
setheading = 'left' setheading = 'left'
snake_head = left snake_head = left
if event.key == locals.K_UP and setheading !=:"down": if event.key == locals.K_UP and setheading !="down":
setheading = 'up' setheading = 'up'
snake_head = up snake_head = up
if event.key == locals.K_DOWN and setheading !=:"up": if event.key == locals.K_DOWN and setheading !="up":
setheading = 'down' setheading = 'down'
snake_head = down snake_head = down
......
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