Commit 86f2b92a by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660, 480))
# 背景
JI=pygame.time.Clock()
background = pygame.image.load('bg.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
down= pygame.image.load('down.png')
left = pygame.image.load('left.png')
x=240
y=120
xx = [(180,90),(180,120),(210,120),(x,y)]
fx="right"
tou=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and fx !="left":
fx="right"
tou=right
if event.key==locals.K_DOWN and fx !="up":
fx="down"
tou=down
if event.key==locals.K_LEFT and fx !="right":
fx="left"
tou=left
if event.key==locals.K_UP and fx !="down":
fx="up"
tou=up
if fx=="right":
x+=30
elif fx=="left":
x-=30
elif fx=="up":
y-=30
else:
y+=30
xx.append((x,y))
xx.pop(0)
screen.blit(background, (0, 0))
screen.blit(tou, xx[-1])
for i in range(len(xx)-1):
screen.blit(body, xx[i])
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
JI.tick(3)
\ No newline at end of file
up.png

2.05 KB

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