Commit 83d9b868 by BellCodeEditor

save project

parent b483cc85
Showing with 31 additions and 16 deletions
......@@ -4,44 +4,58 @@ from pygame import locals
x=240
y=120
SHENTI=[(180,90),(180,120),(210,120),(x,y),(x,y)]
SHENTI=[(180,90),(180,120),(210,120),(x,y)]
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
screen = pygame.display.set_mode((889, 880))
# 背景
background = pygame.image.load('bg.png')
left = pygame.image.load('left.png')
right = pygame.image.load('right.png')
up = pygame.image.load('up.png')
left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
fps = pygame.time.Clock()
setheading = right
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.KRYDOWN:
y+=30
elif event.type == locals.KEYUP:
y-=3
elif event.type == locals.
if event.type == locals.QUIT:
exit()
x+=30
if event.type == locals.KEYDOWN:
print(111)
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "up":
y-=30
elif setheading == "down":
y+=30
elif setheading == "left":
x-=30
else :
x+=30
SHENTI.append((x,y))
SHENTI.pop(0)
# 接收到退出事件后退出程序
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(right,SHENTI[-1])
screen.blit(snake_head,SHENTI[-1])
# 将贪吃蛇画上去
for i in range(len(SHENTI)-1):
screen.blit(body,SHENTI[i])
......@@ -52,7 +66,7 @@ while True:
#screen.blit(body, (180, 120))
#screen.blit(body, (180, 90))
# 将果实画上去
#screen.blit(food, (360, 300))
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
fps.tick(3)
\ No newline at end of file
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