Commit 8306327b by BellCodeEditor

save project

parent 0702f05e
Showing with 15 additions and 13 deletions
...@@ -14,9 +14,9 @@ background = pygame.image.load('bg.png') ...@@ -14,9 +14,9 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
right = pygame.image.load('left.png') left = pygame.image.load('left.png')
right = pygame.image.load('down.png') down = pygame.image.load('down.png')
right = pygame.image.load('up.png') up = pygame.image.load('up.png')
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -40,21 +40,22 @@ while True: ...@@ -40,21 +40,22 @@ while True:
if event.key == locals.K_DOWN and setheading != "up": if event.key == locals.K_DOWN and setheading != "up":
setheading = "down" setheading = "down"
snake_head = down snake_head = down
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去 # 将贪吃蛇画上去
screen.blit(right, (x, y))
if setheading == "right": if setheading == "right":
x += 1 x += 30
elif setheading == "left": elif setheading == "left":
x -= 1 x -= 30
elif setheading == "down": elif setheading == "down":
y += 1 y += 30
else: else:
y -= 1 y -= 30
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(snake_head, (x, y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body, position[i]) screen.blit(body, position[i])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
...@@ -62,6 +63,7 @@ while True: ...@@ -62,6 +63,7 @@ while True:
# screen.blit(body, (180, 120)) # screen.blit(body, (180, 120))
# screen.blit(body, (180, 90)) # screen.blit(body, (180, 90))
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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