Commit 7ec74c3c by BellCodeEditor

save project

parent ef7dc539
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
clock=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
setheading="right"
snake_head=right
p=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_w and setheading!="down":
snake_head=up
setheading="up"
if event.key==locals.K_s and setheading!="up":
snake_head=down
setheading="down"
if event.key==locals.K_a and setheading!="right":
snake_head=left
setheading="left"
if event.key==locals.K_d and setheading!="left":
snake_head=right
setheading="right"
if setheading=="up":
y -= 30
elif setheading=="down":
y += 30
elif setheading=="right":
x += 30
else :
x -= 30
p.append((x,y))
p.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_head, p[-1])
# 将贪吃蛇的身体画上去
# screen.blit(body, (210, 120))
# screen.blit(body, (180, 120))
# screen.blit(body, (180, 90))
for i in range(len(p)-1):
screen.blit(body,p[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
clock.tick(3)
\ No newline at end of file
up.png

2.05 KB

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