Commit 7892c439 by BellCodeEditor

save project

parent 98d300c8
Showing with 10 additions and 0 deletions
...@@ -12,9 +12,16 @@ background = pygame.image.load('bg.png') ...@@ -12,9 +12,16 @@ background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
left = pygame.image.load('up.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x , y =240, 120 x , y =240, 120
position = [(180, 90), (180, 120)), (210,120), (x, y)] position = [(180, 90), (180, 120)), (210,120), (x, y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,6 +49,9 @@ while True: ...@@ -42,6 +49,9 @@ while True:
position.append((x, y)) position.append((x, y))
position.pop(0 position.pop(0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.bilt(snake_head,position[-1])
for i in range(len(position[-1]))
screen.bilt(body,poition][i])
screen.blit(right, (240, 120)) screen.blit(right, (240, 120))
screen.blit(body, (210, 120)) screen.blit(body, (210, 120))
......
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